Vagabond Swordman

This page defined all formulas for skills of Vagabond Swordman class. Includes modifications to original 2004 game setting.

Powerful Upward Slash

Description

After stabbing the weapon deeply in to the body, lifting up strongly. When making a hit, you get 1 Death Blow Point.

Level Limit

  • G1 - 50 Lv.

  • G2 - 57 Lv.

  • G3 - 63 Lv.

  • G4 - 68 Lv.

Required Condition

None

Mana Consumption

24 + SKILL_LEVEL * 2

Range

Inherited from weapon

Attack Points

PHYSICAL_ATTACK + PHYSICAL_ATTACK * (10 * SKILL_LEVEL + 100) / 80

Effectively it means that base physical attack is increased by:

  • G1 +37%

  • G2 +50%

  • G3 +62%

  • G4 +75%

On-Target Points

+10

Cast time

Instant

Cooldown time

4.6 seconds


Brutal Attack

Description

By using the Death Blow Points, making a Brutal Attack to the enemy. Death Blow Point is needed. Damage increases depending on the Death Blow Points.

Level Limit

  • G1 - 53 Lv.

  • G2 - 56 Lv.

  • G3 - 63 Lv.

  • G4 - 67 Lv.

  • G5 - 70 Lv.

Required Condition

None

Mana Consumption

12 + SKILL_LEVEL * 3

Range

Inherited from weapon

Attack Points

PHYSICAL_ATTACK + 
    45 +
    PHYSICAL_ATTACK * (20 * DEATH_BLOW + 2 * SKILL_LEVEL + 8) / 50 +
    5 * DEATH_BLOW +
    SKILL_LEVEL * (5 * DEATH_BLOW + 25)

Effectively it means that base physical attack is increased by:

  • G1: +120 points and also +220% base attack when fully charged, +80 points and also +60% with low charge

  • G2: +170 points and also +225% base attack when fully charged, +110 points and also +64% with low charge

  • G3: +220 points and also +228% base attack when fully charged, +140 points and also +68% with low charge

  • G4: +270 points and also +232% base attack when fully charged, +170 points and also +72% with low charge

  • G5: +320 points and also +236% base attack when fully charged, +200 points and also +76% with low charge

2012 setting, not used on this server:

    2 * (45 +
          PHYSICAL_ATTACK * (20 * DEATH_BLOW + 2 * SKILL_LEVEL + 8) / 50 +
          5 * DEATH_BLOW +
          SKILL_LEVEL * (5 * DEATH_BLOW + 25))

On-Target Points

+10

Cast time

Instant

Cooldown time

0.7 seconds


Half Swing

Description

Swing a weapon and attack the front of 180 degree enemies. You must equip two handed sword. You get a Death Blow Point if you hit any enemy.

Level Limit

  • G1 - 54 Lv.

  • G2 - 58 Lv.

  • G3 - 62 Lv.

  • G4 - 66 Lv.

  • G5 - 69 Lv.

Required Condition

None

Mana Consumption

49 + SKILL_LEVEL * 9

Range

Inherited from weapon

Attack Points

PHYSICAL_ATTACK + PHYSICAL_ATTACK * 20 * SKILL_LEVEL / 100

Effectively it means that base physical attack is increased by:

  • G1: +20%

  • G2: +40%

  • G3: +60%

  • G4: +80%

  • G5: +100%

Modified to match 2012 setting, previous 2004 formula was:

PHYSICAL_ATTACK + PHYSICAL_ATTACK * * SKILL_LEVEL / 100

On-Target Points

Not based on OTP, never misses

Cast time

Instant

Cooldown time

5 seconds

Modified to match 2012 formula, oldschool setting was 10 seconds.


Berserk

Description

Offensive power increases but Defensive power decreases.

Level Limit

  • G1 - 53 Lv.

  • G2 - 56 Lv.

  • G3 - 59 Lv.

  • G4 - 62 Lv.

  • G5 - 65 Lv.

  • G6 - 70 Lv.

Required Condition

None

Mana Consumption

200 + SKILL_LEVEL * 15

Attack Points

5 + SKILL_LEVEL * 10

Effectively it means that base physical attack is increased by:

  • G1: +15%

  • G2: +25%

  • G3: +35%

  • G4: +45%

  • G5: +55%

  • G6: +65%

Modified to match 2012 setting, previous 2004 formula was:

5 + SKILL_LEVEL * 6

Defense Points

-(6 + SKILL_LEVEL * 2)

Effectively it means that caster defense is decreased by:

  • G1: -8%

  • G2: -10%

  • G3: -12%

  • G4: -14%

  • G5: -16%

  • G6: -18%

Modified to match 2012 setting, previous 2004 formula was:

-(3 + SKILL_LEVEL * 2)

Buff Time

1 minute

Cast time

Instant

Cooldown time

3 minutes

Modified to match 2012 formula, oldschool setting was 10 minutes.


Rush

Description

Rushing to the enemy and enemy gets stiff instantly. But distance must be more than 60.

Level Limit

  • G1 - 52 Lv.

  • G2 - 62 Lv.

Required Condition

None

Mana Consumption

46 + SKILL_LEVEL * 4

Range

60 + SKILL_LEVEL * 20

Stun Time

1 + SKILL_LEVEL

Effectively it means that base physical attack is increased by:

  • G1: 2 seconds

  • G2: 3 seconds

Cooldown time

14s - SKILL_LEVEL * 2

Effectively it means that cooldown is:

  • G1: 12 seconds

  • G2: 10 seconds


Life Extension

Description

Add more Health Points to your original HP forever.

Passive, automatically obtained.

Level Limit

  • G1 - 50 Lv.

  • G2 - 55 Lv.

  • G3 - 60 Lv.

  • G4 - 65 Lv.

  • G5 - 70 Lv.

Required Condition

None

Health Increase %

14 + SKILL_LEVEL * 10


Parry

Description

By using your weapon, you can block the enemy's attack. However, it is harder to block than by using shield. Two Hand Sword must be equipped.

Passive, manually obtained.

Modified an effect in game to indicate when parry is applied - "Blocking" indicator.

Level Limit

  • G1 - 50 Lv.

Required Condition

None


Increase of Critical Hit

Description

Increase the damage of Critical Hit.

Passive, manually obtained.

Level Limit

  • G1 - 61 Lv.

Required Condition

  • has Critical Hit G15

Add Fatal Damage %

+20%

Other

Fixed the bug that the effect stacked when repeadetely used Stone of Chance.

Last updated